workshop on mobility and new media ~ april 15, 2008

Time: 15th April, 2008, 9.00 am - 1.30 pm

Place: South Hall, Room 110

Participants: UC Berkeley School of Information and Ubiquitous Interaction (UIx) of HIIT,
Finland

Purpose: Get to know one another, the iSchool and HIIT. Explore common interests, major issues in mobile media. Discuss possible collaborations and…???

Schedule:
09.00 - 09.20: Welcome; Introduction to the iSchool and HIIT
09.20 - 09.40: Part I, Developing world
09.40 - 10.10: Part II, Pictures
10.10 - 10.40: Part III, Social networking
10.40 - 11.20: Part IV, Applications
11.20 - 11.30: Break
11.30 - 12.30: Discussion in groups
12.30 - 13.30: Lunch; Reporting and wrap-up
Speakers:

Part I, Developing world
  • Tapan Parikh: Mobile tools for local development
  • Jenna Burrell: The moral economy of the mobile phone in rural Uganda
Part II, Pictures
  • Nancy Van House: Online images as communicative resources
  • Antti Oulasvirta: Mobile media in the context of kindergarten
  • Risto Sarvas: Self-made media
  • Martti Mäntylä: Large-scale experimentation of mobile social media applications: The OtaSizzle project
Part III, Social Networking
  • Dan Perkel & Christo Sims: Youth and Mobility: Some perspectives from the Digital Youth Project
  • Airi Lampinen: Role of groups and and group identification in social media: The case of Facebook
  • Marko Turpeinen: Digital content communities
Part IV, Applications
  • Daniela Rosner and Kimiko Ryokai: Spyn: Augmentation of handcraft
  • Lassi Liikkanen: Designing multimodal affectice interaction - the PuppetWall case
  • Peter Peltonen:  Funnelry: A mobile media portal
Organizers: Antti Oulasvirta and Nancy Van House






abstracts / links

The moral economy of the mobile phone in rural Uganda
Jenna Burrell
http://people.ischool.berkeley.edu/~jenna/

Role of groups and and group identification in social media: The case of Facebook
Airi Lampinen
On social network sites, multiple groups relevant to an individual are
present simultaneously. The presentation reviews the results of a study
investigating the role of different types of groups on Facebook and the
strategies individuals use to prevent and cope with potentially problematic
situations arising from this co-presence.

Designing multimodal affectice interaction - the PuppetWall case
Lassi Liikkanen
I present a case study from the development of an affective application called PuppetWall, which is an interactive installation built upon the puppeteering metaphor. It is designed to react to user expressions and visualize them on a large multitouch screen. I provide an outline of the system and a review of comparable applications. I describe the initial design efforts in implementing emotion recognition using speech and a novel way of using affective information to control the application. Based an initial user test, I show how users try to exploit the system by eliciting various vocal expressions. The presentation is concluded by examining the lessons learned from this design iteration, focusing on the auditory cues available and the implementation of interactive features.

Large-scale experimentation of mobile social media applications: The OtaSizzle project
Martti Mäntylä
http://www.cs.hut.fi/~mam/

Mobile media in the context of kindergarten
Antti Oulasvirta
Merkitys/Meaning is a mobile media sharing application that we tested in a Finnish kindergarten. Children, Teachers, and Parents participated in the study for three weeks. Through this example, I want to I discuss how everyday social relationships can be understood in a richer way than in organizational studies and CSCW.

Mobile tools for local development
Tapan Parikh
http://people.ischool.berkeley.edu/~parikh/

Funnelry: A mobile media portal
Peter Peltonen
http://www.hiit.fi/~pepelton/

Youth and Mobility: Some perspectives from the Digital Youth Project
Dan Perkel & Christo Sims
http://digitalyouth.ischool.berkeley.edu

Spyn: Augmentation of handcraft
Daniela Rosner & Kimiko Ryokai
http://people.ischool.berkeley.edu/~daniela/spyn/

Self-made media
Risto Sarvas
In 1888 Eastman Kodak launched a mobile media creation device for consumer use - a simple filmroll camera. What can user-generated content and social media learn from over a century of snapshot photography? What has really changed after the internet and camera phones?

Digital Content Communities
Marko Turpeinen
Our research focuses on participatory media production, social media services, applied gaming, and adaptive systems based on biofeedback. To develop successful new technologies, and bear responsibility of design decisions, we as developers should understand and anticipate the dynamics of technology-society interaction. This requires multi-disciplinary end-to-end research from technological platforms to various viewpoints to their impact on the use environment.

Online images as communicative resources
Nancy Van House
http://people.ischool.berkeley.edu/~vanhouse/

 


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Last updated on 1 Dec 2008 by WWW administrator - Page created on 10 Mar 2008 by Antti Oulasvirta