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Trust4All

The context-aware adaptation of trustworthy systems, in particular with regard to its dependability and security properties is our contribution to the ITEA project Trust4All, which is developing a middleware software architecture specifically targeted at embedded systems that require a defined level of trust, due to the nature of the services they provide.

Performative Interaction

Contact person: Giulio Jacucci, giulio.jacucci(at)hiit.fi

Problem description

Explorations of Performative interaction are informed by anthropological studies of performance to improve the expressive and experiential character of embodied interaction beyond the mobile and desktop GUIs. Mixed reality and multimodal interfaces support and recognize expressive acts by providing resources for creativity in design practices and social interaction.

Privacy

Contact person: Tommi Ilmonen, firstname.lastname(at)hiit.fi

Problem description

Ubiquitous technology enables people to access and share personal information in various places and situations with aid of heterogeneous devices. Encryption and device and application level security models are important in supporting privacy, but privacy management however is at least as important and difficult problem.

Technology Ecologies

Contact person: Antti Salovaara, antti.salovaara(at)hiit.fi

Problem description

During the recent years, the characteristics of human interactions with digital artefacts have changed away from one user - one software paradigm in a profound way. Using multiple devices and applications together has become a persistent phenomenon. For instance, sharing photos to a group of friends nowadays requires the use of a digital camera, PC, web folder or a sharing service before the photos are available in the web, and then email and SMS before the friends have been notified.

Wireless Festival in Finland

Wireless Festival in Finland (aka. "Wireless Woodstock) is the Finnish part of the multinational CELTIC project Wireless Festival. It is managed, carried out and funded separately in Finland, but is implemented in close co-operation with participants in Sweden. The two and a half year project is studying, prototyping and evaluating mobile solutions for large-scale events, such as music festivals and sports events.

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