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RISE: Rich Semantic Media for Personal and Professional Users

The project studies the possibilities in using rich semantic descriptions to combine professional-quality media content with user-created media content. In particular, the project studies media captured with mobile devices, semi-automatic template-based methods to compose media content and in creating new metadata for media, as well as different technical options for implementation. The project also studies the legal issues related to combining personal and professional media content.

Muppet: Managing Privacy and Trust in P2P Communication

Peer-to-Peer technologies can offer radically new possibilities for communication, be it broadcast, group or person-to-person communication. At the same time, the distributed nature of this technology presents us with many trust and privacy challenges especially in the mobile environment.

MC2: Mobile Content Communities

The Mobile Content Communities (MC2) project studies the social meaning and impact of new communication technology for communities that are interested in mobile gaming. The results expected of the MC2 project include evaluated and tested scenarios of mobile community gaming, template-based design tools that allow people to create their own games and game-related content, new open source tools to empower the community activity, and company-specific case studies to help the industry partners to benefit from community-created content.

Immortalidad: Future Social Use of Photographs

The Immortalidad project studies future social use of personal media. Grounding the work on literature and empirical data on domestic photography capture and sharing, we design future concepts that blur the boundaries between personally, socially, and professionally created media. Also, the concepts take into account the perceptions and characteristics people assign to digital and paper as format for media. Selected concepts will be implemented with project partners.

Community Media and Service-Oriented Architecture (COMSOA)

In COMSOA we focus on basic phenomena of community media, i.e., systems that enable and support social creativity, participatory media, and distributed problem solving. This work is grounded on a properly instrumented platform that facilitates the rapid creation of community services and experimentation with them. This basis is offered by service-oriented computing (SOC), a new emerging cross-disciplinary paradigm that has risen to offer solutions to various challenges in large-scale distributed computing.

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